A nearby bar is operating as a front for a munitions depot, and hitting this location will benefit us twofold: we'll be well-equipped for the final battle, and Nexus morale will plummet." "It's time to prepare for the final assault on the Nexus Headquarters. Then, you must shoot their head: they are immune to attacks on any other armored part of their body and most melee attacks will not reach their heads. To kill the G03LMs, you must hit them with melee attacks until their faceplate falls off. Sanford and Deimos are playable characters in this stage, the goal of the stage is to kill all the G03LM enemies within the Stronghold. Infiltrate the facility, learn what you can, and eliminate this new threat." "Intercepted transmissions report the deployment of new G03LM Mk1 units for training at the Nexus Stronghold. The A.T.P Engineers make their debut here.Īn M203 can be found in one of the lockers. Sanford and Deimos are playable characters in this stage, the goal of the stage is to find the newly put up communications terminal and destroy it. Engineers have been dispatched to convert a nearby Recon Hut into a new Com-Tower. "With the Communication Tower down and the Barracks totally obliterated, the Nexus has been forced to adapt. Sanford and Deimos are playable characters in this stage, the goal of the stage is to kill all enemies within the Barracks. "With Nexus Units reeling from the satelite blackout, we may now launch a stealth strike directly against their most precious and plentiful resource: their manpower. Sanford and Deimos are playable characters in this stage, the goal of the stage is to locate all communications terminals and destroy them. The probability of hitting the Headquarters of Project Nexus with any reliability will be nil unless we can disrupt its communications array." Sanford and Deimos are playable characters in this stage, the goal of the stage is to locate all weapons crates in the Armory and destroy them. Hank is required elsewhere, so Sanford and Deimos will have to infiltrate the Armory and put an end to the Nexus weapon stockpile." "We're in danger of Nexus Units advancing their equipment loadouts. Hank is the only playable character in this stage, the goal of the stage is to locate Sanford and Deimos and help them escape. This level serves as the game's tutorial. "In order to bring about the destruction of the Nexus Project and the Nexus Training Program, Hank has been hired to enlist the help of incarcerated agents Sanford and Deimos." Hank, Sanford, and Deimos are playable in this episode. Interactive items, such as lockers or doors, can be opened with the spacebar to reveal extra weaponry, or to prime explosives on objects to destroy them.Ī plan to stop Project Nexus is at hand. When the player holds Shift, he will throw the beam in front of him and whoever touches the beam will disintegrate upon impact (unless it is a enemy with many lives, or zombies). Christoff will pull out some dark beam for his hands or eyes, which will hit the ground, knocking over all the enemies near him. In the Episode 1.5, when you reach half-way all the 5th stage (Vaults), the player will get a halo and the bullet-time switches to Magic Bar. However, certain perks in Arena Combat Mode keeps the player's movement speed intact and having low health will end bullet-time prematurely. soldats also have TAC-BARs of their own how many bars they have is depending on what difficulty you set it to.Įach time an enemy is killed, the bullet-time meter increases.Īfter at least one kill, the player may press Shift to enter bullet-time, where all movements are reduced to slow motion. As long as the bar does not empty, your health with not degrade. When you are hit, the TAC-BAR loses a bar. The TAC-BAR consists of four bars, and recharges over time. It then returns to Sanford.Īlong with a health bar, you also have a TAC-BAR. Sanford's hook, which is a melee weapon, also acts as a ranged weapon when the throw button (E) is pressed. Special weapons, such as Sanford's hook cannot be discarded. Weapons dropped by enemies may be picked up if you are not holding a weapon. Each stage has a specific goal or objective, which must be completed in order to finish the stage. Before starting the stage, the player can choose which character to play as, and which characters to set as the AI.Įach stage consists of different rooms, each room must be cleared of enemies before proceeding to the next. Within each stage, up to four characters can be playable (One player, 3 AI). The Story Mode gameplay consists of two Episodes with multiple stages that are unlocked as the previous stages are completed. The Story Mode Stage selection screen of Episode 1.